Game Guide

Player Stats

Every level brings extra stat points to spend. Where you put them decides what your avatar is good at, so it pays to understand what each stat actually does before you commit.

Earning stat points

Avatars gain 3 points per level. Every fifth level gives 5 points instead. Spend them from the Avatar Information window using the Addition Button next to each stat.

Each stat shows two numbers. The first is your purity stat, which is the value you have raised yourself. The second, in green, is your item stat, the bonus your equipment adds on top.

What each stat does

StatEffect
StrengthIncreases basic attack.
IntelligenceIncreases basic MP and MP recovery speed.
StaminaIncreases basic HP and SP, along with the recovery speed of both.
DexterityIncreases defense and evasion rate.
SenseIncreases the chance of a perfect hit.
KiIncreases Ki, your spiritual energy. You choose whether to develop it toward attack, defense or intelligence.

Reading the lower panel

ReadoutMeaning
HPHit points, shown as current and maximum.
MPSkill and spell points, shown as current and maximum.
SPRunning points, shown as current and maximum.
AttackTotal attack, including what your items contribute.
DefenseTotal defense, including what your items contribute.
CriticalChance to hit twice as hard as a normal attack.

Only Support items raise your Critical rate. Stat points do not.

The window itself

Annotated Avatar Information window showing the six stats with their purity and item values, the HP, MP, SP, Attack, Defense and Critical readouts, and a description of what each one affects

If you spend points and change your mind later, see Restatting.


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