Game Guide

Weapons, Skills and Attributes.

Weapons, skills and attributes are one system, not three. A skill belongs to a weapon, and both carry an attribute that decides how much damage you do to a given monster. Getting this right is the difference between a fight that takes five seconds and one that takes thirty.

Weapons

Swapping skills means swapping weapons too. If you want On-Du Sham to trade her Yelba-Na skills for Tar-Na, she also has to trade her Yelba staff for a Tar staff. A skill cannot be used without its matching weapon.

Select a weapon with A, S, D or F. The Avatars chapter covers which weapons each tribe uses.

A Rian avatar's weapon slots showing the available choices
A Rian and the weapons available to them.

Skills

You buy your first skills from a vendor. On-Du Sham buys in Yerden, Rian and Kanhoa in Rian Village.

Every skill has its own attack damage, speed, area of effect and visual effect. Skills level up as you use them, and each level adds speed, damage and range. The visuals grow with them.

Level 9, also written Ra, is the maximum level a skill can reach.

The skill Tamuta being used, showing its area of effect
The skill Tamuta.

Press 2 to open the skill window.

The skill window listing the skills your avatar knows

Choosing a skill

With a weapon selected, pick a skill with Q, W, E, R, T or Y. Q is the skill sitting closest to the weapon on the left, and the rest follow from left to right in the order you arranged them.

After you change weapon you have to select a skill once before you can use it. Nothing happens on the first press otherwise.

The action bar pair, with the selected weapon on the left and the chosen skill on the right

You find this pair on the action bar at the bottom of the screen. The left icon is your selected weapon and the right icon is your chosen skill. If the right side is empty, you have not selected a skill yet.

The full skill window with weapons and their assigned skills laid out

Attributes

Monsters, skills and weapons all carry attributes. When you attack a monster or hover over it, the name tag above its health bar has a color, and that color tells you its attribute.

A monster with a red name tag, marking it as a Yelba monster
A Yelba monster, marked by the red name tag.
Name tagMonster attributeAttack it with
RedYelbaTar
WhiteTarYelba
BlueOhraMir
BlackNoneAnything

The rule is simply to attack with the opposing attribute. Mir, the counter to Ohra, only becomes available at higher levels.

On-Du Sham

On-Du Sham starts with a Yelba skill called Loonpara, and the Mondackbi skill sold by the vendor is Tar. So Loonpara goes against Tar monsters and Mondackbi goes against Yelba ones.

Rian and Kanhoa

Rian and Kanhoa start without attributes. Once a skill reaches level 9 they can refine it into an attribute, and once a weapon reaches +9 in refining it can take an attribute too. Combining both adds a large amount of damage on top of your attack power.


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